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Rare NES titles with limited production runs, such as Stadium Events or Bonk's Adventure, can now sell for hundreds if not thousands of dollars. Designed from the ground up to take advantage of the Wii's unique control system, the game was successful enough to spawn a sequel - but in a year it will be impossible to obtain for the system for which it was designed. LostWinds by Frontier Developments, makers of Elite Dangerous, was perhaps the poster child of WiiWare, once makes its way onto the cover of Edge.
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And there are dozens of great original games that are unique to the service, like the Art Style series from the studio behind Chibi-Robo, Bonsai Barber from the lead designer of GoldenEye and Tomena Sanner, a bizarre runner game from Konami. Other enjoyable retro restylings, such as Blaster Master Overdrive and Excitebike World Rally, will also disappear. The 'Rebirth' series from Konami - Gradius Rebirth, Contra Rebirth and Castlevania Rebirth - will disappear, these unique re-imaginings of classic games lost with the death of WiiWare. The quality of WiiWare games was notoriously variable, but there are still plenty of important titles that will become unobtainable when the servers are shut down in 2019.

So unless you have sufficient points added by then, you won't be able to buy anything new from March onwards. But the ability to add points to the Wii Shop - the only way to buy games from the service - will end much earlier, on 26th March 2018. This was the company's first foray into digital-only games in the Wii era, and it is due to close on 31st January 2019. But Nintendo is doing this right now, having announced the closure of its WiiWare service.
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I mentioned the hypothetical example above of Sony delisting all of the digital PS3 titles, potentially erasing a generation of games in one fell swoop. Phones with Flappy Bird installed shot up in price after the game was delisted. All in all, dozens and dozens of digital-only console titles have already disappeared. And then there are the free-to-play versions of popular franchises, like SoulCalibur: Lost Swords and Tekken Revolution, long since lost in the digital ether. The World: The Game, GTI Club+: Rally Côte d'Azur (another Sumo conversion of yet another excellent arcade racing game) and The Simpsons Arcade Game, all delisted once their respective licenses had expired. Other notable disappearances include Scott Pilgrim vs. One of the most notable was OutRun Online Arcade, a well-received Sumo conversion of Sega's classic OutRun 2 that was pulled in 2011, just two years after release, when the publisher's deal with Ferrari expired. But there are plenty of digital-only licensed games that have utterly disappeared in a puff of digital smoke.

Luckily for Transformers and PlatinumGames fans, Devastation was released on disc as well as digitally, so it's still possible to buy the game second hand. I'm not suggesting that they will - they may very well keep the servers open until the end of the time - but there is nothing to stop them from doing so. If, for example, Sony decided at some far point in the future to delist all of the PS3 titles from PSN, they would be perfectly entitled to do so.
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By buying a digital game, you are simply buying a license to play it - and the platform holder has the right to revoke that license at any time. The PSN Terms of Service explicitly state this: "When you purchase a Product you agree that you are purchasing a licence to use that Product and you do not take ownership of the Product." Microsoft and Nintendo have similar terms. The fact is that you do not actually own games that you download. But even this exception may not apply forever.
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Players who have previously bought and downloaded such games can still download them again. Teenage Mutant Ninja Turtles and Marvel titles published by Activision have suffered a similar fate. Among them was Transformers: Devastation by renowned developer PlatinumGames, which had only been released two years previously. Last December, a slew of Transformers games were suddenly removed from Steam and PSN (and later from the Xbox Marketplace) with no warning from publisher Activision. It will be summarily pulled from digital storefronts - sometimes with little or no warning - and is unlikely to ever resurface, unless the publisher is willing to negotiate those licensing deals all over again.

At some point, months or years from now, that licensing agreement will expire - at which point the publisher can no longer sell the game. A digital-only game based on licensed content is doomed to die right from the outset.
